Unscripted Content

Unscripted production is my passion and I specifically enjoy competition formats. Reality Room and its spin-off Reality Room: Battle Royale were my first two original competition formats. There were many challenges creating quality content on a college campus and our production was one of the biggest and most extensive productions Elon has ever seen. In 2021 I was awarded Elon’s Producer of the Year for my work on these shows.

I also created a competition dating show format during my time as an intern at Lighthearted Entertainment called The Melting Pot, which focuses on the challenges of LGBTQ+ dating in a modern, heteronormative world.

During my internship with Fox Entertainment, I created two shows. The first was Trivia Crack: The Show, a larger-than-life quiz show and the second was Voodoo: New Orleans, a voyeuristic reality show following the lives of people who practice Voodoo in New Orleans that demystifies the religion and its stereotypes.


Production

My experience in unscripted production almost fully stems from my time producing Reality Room and Reality Room: Battle Royale in college. These productions taught me a lot about the types of characters needed, how to frame stories, and what type of game elements can truly bring a season to it’s full potential. I was also allowed to carry out a wide variety of roles as our college production had a very small crew. This variety in roles on set allowed me to discover my love for story producing.

Reality Room

Creator • Producer • Head of Development • Story Producer • Casting Director • Editor • Post Production Supervisor • Music Supervisor • Graphics • Set Designer • Props • Social Media Manager • Host

RR1 was my first experience in television. Produced for Elon Student Television, Reality Room is a competitive reality show in which contestants known as roommates are paired up and have to win challenges to ensure their safety while voting out one pair each week. Season 1 featured 8 episodes, 14 contestants, and 11 unique challenges. I did everything from creating the format, to casting, to creating competitions, to editing a majority of the final product. I also acted as music supervisor and created a music library for the show that matched its aesthetic.

This is the Reality Room series premiere. The entire first season is available on YouTube.

This is the premiere of Reality Room: Battle of the Sexes. The full season is available on YouTube.

Reality Room: Battle of the Sexes

Creator • Producer • Head of Development • Story Producer • Casting Director • Editor • Post Production Supervisor • Music Supervisor • Graphics • Set Designer • Props • Social Media Manager • Host

Reality Room: Battle of the Sexes is the second season of Reality Room. This season featured 6 returning roommates and 8 new roommates that were paired up based on their self-identified sexes. The sex that racks up the most competition wins over the course of the season guarantees themself a jury vote in the final two. Halfway through the season, the teams were split up and for the first time, roommates competed as individuals. At the final 6, production ceased due to COVID-19 and we were forced to have an online semi-final. The final four then had to campaign to the public and one male and one female were voted into the final 2. This was an incredible challenge to take on over a pandemic and an academic year but the show must go on and my ingenuity prevailed!

Reality Room: The Virus

Reality Room: The Virus is the planned third season of Reality Room. It was never produced due to COVID-19 set restrictions making the format unable to continue. Created before the coronavirus outbreak, the theme was high-tech and a computer virus has infiltrated the Reality Room supercomputer. This virus would materialize in the form of a roommate labeled ‘The Virus.’ For the first time, 12 contestants would be competing as individuals for the entirety of the season, and one roommate wasn’t going to be an Elon student. This roommate had to keep this a secret and as the virus in the game, would receive secret missions each week to wreak havoc amongst the other roommates. For every completed mission, the virus would receive a portion of the prize fund and at the midpoint of the game, would be allowed to expose themselves and leave with half the prize fund, or stay and keep their identity a secret, competing for the rest of the season. Voting would also be completed by points, with each roommate having 5 points to disperse amongst two at-risk roommates, the two with the most points being banished each week.

Reality Room: The Virus is a concept for season three and has not been filmed.

Reality Room: Battle Royale

Creator • Producer • Head of Development • Story Producer • Casting Director • Editor • Post Production Supervisor • Music Supervisor • Graphics

Reality Room: Battle Royale is the COVID-19 compliant spin-off of Reality Room. The season 1 format involves four roommates competing in three competitions each episode, one winner named each week. The winner of the first competition wins safety and cannot vote while the three losers vote off one of their own. The winner of the second competition has the sole vote to banish one final roommate and decide who will move on to the finals with them. The winner of the final episode is the reigning champion of Reality Room: Battle Royale and has the opportunity to return for the following episode and defend their title, as well as the special season finale that featured winners from each episode. There were a total of 6 episodes, 18 contestants, and 18 competitions over the course of the season.

In the second season of Reality Room: Battle Royale, 16 contestants were split into teams of four. In the first round of competition, each team followed the season 1 format, but only competed in two competitions and ended the episode with two roommates left standing. The two surviving roommates of each team completed this process a second time against another team. The final four then completed three challenges, leaving us with a winner of the season. Each competition added $10 to roommates’ personal bank accounts and the roommates could use this money to bribe people throughout the game. The winner of the season also won a $10 bonus for the rest of their team. This season is in post-production and has a total of 7 episodes, 15 competitions, 16 roommates, and $210 in prize money.

Season 1 of Reality Room: Battle Royale is available on YouTube.

The second season of Reality Room: Battle Royale was scheduled for release in Fall 2021.


Development

While my passion in unscripted lies in production, I have also gained experience in the pre-production stage. Learning how to craft a show for specific brands and seeing a show go from development to production has been very helpful in understanding the entirety of the production process.

The Melting Pot

The Melting Pot is a dating show format I created while interning at Lighthearted Entertainment. Over 8 weeks, 16 singles move into the Melting Pot compound with the goal of finding their true love and making it to the end of the game with them.

Each week they are paired up with their fellow singles based on how they rank each other.

Once paired up, the couples compete in a Compatibility Competition, the winners of which receive an extraordinary Escape Date, while the three worst-performing pairs face elimination.

At the end of each week, the couples all vote to drop one of the at-risk couples from the game.

If the singles make it to the end of the game with their true love and they both decide to propose, they win the wedding of their dreams. If not, they leave with nothing.

Trivia Crack: The Show

For my internship with Fox Entertainment in their unscripted department, I pitched two original shows. The first is a larger-than-life game show based on the mobile game Trivia Crack. I strategically wanted to incorporate existing IP into this concept and also cater towards Fox’s love for sleek, and over-the-top in-studio game shows.

In each episode, four pairs of possible brainiacs compete to prove themselves as the ultimate Trivia Champ. Taking place on a football-field-sized game board, one contestant will spin a 40-foot-tall wheel that determines how many spaces their partner moves and what category their trivia question will fall under.

The player on the board answers the trivia questions while their partner spinning the wheel is in charge of playing in minigames. In addition to spaces and categories, the wheel also has a few spaces that can either compete in a minigame that can lead to advantages, or sabotages.

The first player to make it through all 90 spaces and the final 10 obstacle course spaces win $100,000 and the title of Trivia Champ! In addition to this, viewers at home can play along using the Fox Bet app and earn the chance to win cash prizes and even future appearances on the show.

Voodoo: New Orleans

This is the second show I developed during my internship at Fox. This show is structured as a Real Housewives-esque documentary-style show that follows some of the biggest names in Voodoo culture in New Orleans. From business owners and priests and priestesses, the show focuses on the daily lives of people who practice Voodoo.

The goal of this program is to demystify the religion and expose to the world the truth of Voodoo. There are so many stereotypes of Voodoo and people often confuse it with hoodoo which is more like magic than religion.

The beauty of this show is that it has the opportunity to become a franchise and have different series in different parts of the world, as well as target wider audiences as different countries following Voodoo speak different languages.

The most unique aspect of this pitch is that it was developed as a Tubi original program, targeting Fox’s newer streaming service.

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